Hexisle->Uru Screenshots

Discussion regarding Dustin's Drizzle tool and Diafero's Offline KI

Moderators: ddb174, diafero

 

Hexisle->Uru Screenshots

Postby ddb174 on Thu Oct 15, 2009 10:27 am

I've put up some screenshots of Hexisle conversion; enjoy!

http://picasaweb.google.com/ddb174/Moul
ddb174

 
Posts: 493
Joined: Thu Apr 10, 2008 7:28 pm
 

 

Re: Hexisle->Uru Screenshots

Postby D'Lanor on Thu Oct 15, 2009 10:38 am

:shock: How can we do that? Last time I tried this with Drizzle21 it did not work. Still the same error as posted here. :(
D'Lanor

User avatar
 
Posts: 1430
Joined: Sat Sep 29, 2007 4:24 am
 

 

Re: Hexisle->Uru Screenshots

Postby ddb174 on Thu Oct 15, 2009 1:31 pm

Yes, there was a number of small changes to Plasma, and a major change that was a lot of work. These screenshots use the unreleased Drizzle22. It only had the beginnings of support in Drizzle21.

One of the things I did was to automatically create colliders for all visible meshes, so you can run around on *everything*!
ddb174

 
Posts: 493
Joined: Thu Apr 10, 2008 7:28 pm
 

 

Re: Hexisle->Uru Screenshots

Postby Justintime9 on Fri Oct 16, 2009 4:11 pm

There goes URU's continuity :P
Image
Are you good at making concept art for ages? Your skills would be greatly appreciated for the Yinfara village concept art "contest": viewtopic.php?f=17&t=3515
Justintime9

User avatar
 
Posts: 932
Joined: Sat Sep 29, 2007 5:37 am
 

 

Re: Hexisle->Uru Screenshots

Postby Chacal on Fri Oct 16, 2009 4:35 pm

Great!
ddb174 wrote:One of the things I did was to automatically create colliders for all visible meshes, so you can run around on *everything*!


Doesn't that bring a performance hit?
Chacal


"The weak can never forgive. Forgiveness is an attribute of the strong."
-- Mahatma Gandhi
Chacal

User avatar
 
Posts: 1771
Joined: Tue Nov 06, 2007 2:45 pm
Location: Quebec, Canada
 

 

Re: Hexisle->Uru Screenshots

Postby Jamey on Fri Oct 16, 2009 4:52 pm

Justintime9 wrote:There goes URU's continuity :P


Agreed :?
ImageImage
I am good at Texture Design & Photoshop as well as Age Concept Design. PM me for a texture request, and check for it on my photobucket account by clicking on my sig above. Credit is highly appreciated, but NOT required to use my textures ;)
Jamey

User avatar
 
Posts: 424
Joined: Sat Oct 20, 2007 8:32 pm
Location: Ohio
 

 

Re: Hexisle->Uru Screenshots

Postby Chuckles58 on Fri Oct 16, 2009 4:58 pm

Hey, I thought people wanted more content in Uru made by Cyan Worlds?

Looks cool, Dustin. I'll have to look around for a copy of Hex Isle, as I'd like to check out Catfish Canyon.
Chuckles58

User avatar
 
Posts: 52
Joined: Sat Mar 22, 2008 6:34 pm
Location: DFW, Texas
 

 

Re: Hexisle->Uru Screenshots

Postby Paradox on Fri Oct 16, 2009 5:37 pm

Justintime9 wrote:There goes URU's continuity :P


That was gone long before MOUL even started, no point even trying now :P
Darryl Pogue - We hack Uru and will continue to do so. Live with it.
Paradox

User avatar
 
Posts: 901
Joined: Fri Sep 28, 2007 6:48 pm
Location: Canada
 

 

Re: Hexisle->Uru Screenshots

Postby Justintime9 on Fri Oct 16, 2009 6:28 pm

Well at least MOUL was realistic to cannon, we didn't go running around in Apple pies.
Image
Are you good at making concept art for ages? Your skills would be greatly appreciated for the Yinfara village concept art "contest": viewtopic.php?f=17&t=3515
Justintime9

User avatar
 
Posts: 932
Joined: Sat Sep 29, 2007 5:37 am
 

 

Re: Hexisle->Uru Screenshots

Postby Paradox on Fri Oct 16, 2009 6:37 pm

Then don't...

You do realize that what you do to your offline game has no impact on canon, right? If you don't want to visit the Hex Isle worlds, then don't.
Darryl Pogue - We hack Uru and will continue to do so. Live with it.
Paradox

User avatar
 
Posts: 901
Joined: Fri Sep 28, 2007 6:48 pm
Location: Canada
 

Next

Return to Drizzle and Offline KI

Who is online

Users browsing this forum: Tsar Hoikas and 1 guest