MO:UL Files

Discussion regarding Dustin's Drizzle tool and Diafero's Offline KI

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MO:UL Files

Postby Atrion » Mon Feb 08, 2010 4:37 pm

Just a quick question. Are the files people are downloading now for MO:UL the same as the files we would already have from before?
Also are these new files also usable Via Drizzle for an Offline Install?
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Re: MO:UL Files

Postby Rainforce » Mon Feb 08, 2010 5:10 pm

Atrion wrote:Just a quick question. Are the files people are downloading now for MO:UL the same as the files we would already have from before?
Also are these new files also usable Via Drizzle for an Offline Install?

I cannot say for sure, but:
1. there is no new content as far as I know and
2. some people say they used the old files to shorten their download time;
so it's most likely that we are able to use them. But better wait for an answer of someone who knows.
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Re: MO:UL Files

Postby diafero » Tue Feb 09, 2010 12:48 am

Had to cancel my download yesterday, it told it would literally take ages to finish ;-) . Once I do have them, I will do a checksum-compare of the files.
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Re: MO:UL Files

Postby ddb174 » Tue Feb 09, 2010 11:50 am

Yeah, one should be able to use them, but no guarantee right now of course. And also, Cyan could change them at any time, so it's a moving target.
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Re: MO:UL Files

Postby Agenotfound » Tue Feb 09, 2010 12:02 pm

I copied all my dat, Sfx and avi folder and all i got left was something like 200Mb to download. No changes that i can see (except the Gametap intro that was removed) and i was able to finish the first journey without trouble.

some expected bugs with subworlds from time to time the only serious thing i encountered is that each time I jump in the starfield from the Bahro caves I crash to the desktop so maybe those files could be problematic...
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Re: MO:UL Files

Postby Chacal » Tue Feb 09, 2010 1:50 pm

I copied those files too and the download was a breeze.
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