by matthornb » Thu Mar 11, 2010 11:36 am
Yeah, those ones are kind of morbid, I know, and yes, disgusting. But I can definitely imagine them being useful for something.
Organic textures can be kind of... nasty. You can filter them any way you want to; I can definitely imagine people shifting the hue settings on some of these flesh surfaces to other colors to create weird blue/green/yellow-green organic surfaces that look like alien plant life.
How many times have we seen skeletons in Uru? The Whark skeleton in the Cleft, bones in Eder Gira, the Teledahn slave caves, the bone structure in Minkata? So bone textures are useful for Uru, as far as I can tell - as are weird organic surfaces like the "brain trees" in Eder Kemo or all sorts of other odd surfaces.
Kahlo, in the shots we've seen, looked a bit like - well, a maze of decayed whale carcasses or something. And I've seen a thread in these GoW forums that is about making a "scary" age - dark, creepy, howling wind, red lights, creaking sounds, and strange or otherwise unnerving imagery. Like Tetsonot, only larger and more disturbing.
In any case, the theme of most of these two texture packs was "organic surfaces". That meant plant parts, animal parts, food surfaces, skin, clay, bark, etc, and sometimes the kind of stuff that's "icky".
Probably if I do more texture packs after this I'll shift to other types of surfaces for a while - possibly geologic, metallic, etc.
There were some wood and metal and stone and sky textures in the first pack, and I'll probably do some more with those themes next, that and some more wood, maybe a little more organics - more fur textures, plants, and fungi/mushroom surfaces/mold/moss/lichen - some organic surfaces I haven't done yet.
I'm trying to assemble a third texture pack. Tell you all what, I'll work on that - but I'll only release it once there are at least five tutorials submitted for the contest.
Which leads us back on topic - the contest.
I'm serious about the contest, everyone. I'm surprised there hasn't been more response about that.
I just announced $200 in prizes. No comment about that? None? That's a bit puzzling, a bit disconcerting.
I'm just really hoping some of you will step up and start working on tutorials that I can award prizes for.
I really would like to see some good tutorials! Blender tutorials, Python tutorials, tutorials explaining the new 3ds max plugin, etc - I'd love to see some tutorials posted here!
You have until May 15th to turn in your tutorials. I'm hoping you will get started on them soon.
Last edited by
matthornb on Thu Mar 11, 2010 11:36 pm, edited 1 time in total.